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- UNO Card Game. by Mattel, Inc.;
Object of the game: To be the first player to score 500 points. Points are scored by getting rid of all the cards in your hand before your opponent(s). You also score points for cards left in your opponents' hands.Ages 7 and up.
- Subjects: Puzzles and games.; Card games.; Games.;
- Available copies: 1 / Total copies: 1
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- Phase 10. by Mattel, Inc.;
For ages 7+.A rummy-type card game with a challenging and exciting twist! The Challenge: Be the first player to complete 10 phases. The Twist: The phase to be completed is specific for each hand. Those that complete the phase advance to the next, but those that have not must try again.
- Subjects: Puzzles and games.; Playing cards.; Card games.;
- © ©2012., Mattel, Inc.,
- Available copies: 1 / Total copies: 1
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- Card night : classic games, classic decks, and the history behind them, 52 Games for all ages / by Roya, Will,author.;
"Learn when to hold 'em and when to fold 'em with Card Night, a compendium of 52 classic card games, including Hearts and Bridge, Rummy and Go Fish. At various points in history, playing cards were also used as currency, tools for propaganda, and even as a means for sending coded messages. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks"--Introduction -- Classic games -- Rummy games -- Trick-taking games -- Gambling and casino games.
- Subjects: Card games.; Card tricks.; Playing cards;
- Available copies: 1 / Total copies: 1
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- Skip-Bo. by Mattel, Inc.;
Each player is dealt a stockpile of cards and then attempts to win by playing all these cards in numerical sequence 1 through 12.Ages 7 and up.
- Subjects: Card games.; Puzzles and games.; Counting; Card games.; Educational games.;
- Available copies: 1 / Total copies: 1
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- America's game in the wild-card era : [electronic resource] : From strike to pandemic. by Soderholm-Difatte, Bryan.;
Major League Baseball has had a long and storied history, but perhaps no era has been as competitive and unpredictable as the past 25 years, with an expanded postseason making for an unexpected and entertaining end to each season. In America's Game in the Wild-Card Era: From Strike to Pandemic, Bryan Soderholm-Difatte provides a compelling examination of Major League Baseball since the 1994 players' strike. He reveals how the last quarter century has been the most dynamic in MLB history and argues that bringing wild-card teams and the division-series round into the postseason mix have fundamentally changed how dynasties should be perceived. Following the major storylines for all 30 teams, along with the division races and state of dynasties over the past 25 years, America's Game in the Wild-Card Era is a captivating look into a new age of baseball. America's Game in the Wild-Card Era, together with Soderholm-Difatte's America's Game, Tumultuous Times in America's Game, and The Reshaping of America's Game, form the author's complete, definitive history of Major League Baseball.Electronic reproduction.
- Subjects: Electronic books.; Nonfiction.; History.; Sports & Recreations.;
- © 2021.,
- On-line resources: http://link.overdrive.com/?websiteID=130119&titleID=6099948 -- Click to access title on Overdrive. ;
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- Ender's game / by Hood, Gavin,film director,screenwriter.; Pritzker, Gigi,film producer.; McDonough, Linda,film producer.; Kurtzman, Alex,film producer.; Orci, Roberto,film producer.; Chartoff, Robert,film producer.; Hendee, Lynn,film producer.; Card, Orson Scott,film producer.; Ulbrich, Ed,1965-film producer.; Lischak, Bill,film producer.; Coatsworth, David,film producer.; Zhong, Ivy,film producer.; Roddam, Venkatesh,1963-film producer.; Ravinett, Ted,1947-film producer.; Del Prete, Deborah,film producer.; Safavi, Mandy,1969-film producer.; Ford, Harrison,1942-actor.; Butterfield, Asa,1997-actor.; Steinfeld, Hailee,actor.; Davis, Viola,1965-actor.; Breslin, Abigail,1996-actor.; Kingsley, Ben,1943-actor.; Arias, Moises,1994-actor.; Knight, Aramis,1999-actor.; Partha, Suraj,1997-actor.; Anozie, Nonso,1979-actor.; McAlpine, Donald M.,director of photography.; Haworth, Sean,1966-production designer.; Procter, Ben,1973-production designer.; Staenberg, Zach,editor of moving image work.; Smith, Lee,1960-editor of moving image work.; Clark, Christine Bieselin,1972-costume designer.; Jablonsky, Steve,composer.; Summit Entertainment,presenter,film distributor.; Odd Lot Entertainment (Firm),presenter,production company.; Chartoff Productions (Firm),production company.; Taleswapper (Firm),production company.; K/O Paper Products (Firm),production company.; Digital Domain, Inc.,production company.;
DVD ; NTSC, region 1, Dolby digital 5.1, format: 2.40:1.Harrison Ford, Asa Butterfield, Hailee Steinfeld, Viola Davis, Abigail Breslin, Ben Kingsley, Moises Arias, Aramis Knight, Suraj Parthasarathy, Khylin Rhambo, Jimmy Jax Pinchak, Conor Carroll, Nonso Anozie, Tony Mirrcandani.Director of photography, Donald M. McAlpine ; production designers, Sean Haworth, Ben Procter ; edited by Zach Staenberg ; edited by Lee Smith ; costume designer, Christine Bieselin Clark ; music by Steve Jablonsky.A hostile alien race attacked Earth, and if not for the legendary heroics of Fleet Commander Mazer Rackham, all would have been lost. In preparation for the next attack, Colonel Hyrum Graff is training only the best young children. Ender Wiggin, a shy, but brilliant boy, is soon ordained by Graff as the military's next great hope. Once at Command School, he's trained by Mazer Rackham, himself, to lead them into an epic battle that will determine the future of Earth and save the human race.MPAA rating: PG-13; some violence, sci-fi action and thematic material.
- Subjects: Card, Orson Scott.; Wiggin, Ender (Fictitious character); Brothers and sisters; Gifted children; Military education; War games; Genetic engineering;
- Available copies: 1 / Total copies: 1
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- Introduction to game development / by Rabin, Steve.;
Includes bibliographical references and index.System requirements: Intel Pentium -series, AMD Athlon or newer processor; Windows XP (64MB RAM) or Windows 2000 (128MB RAM); 3D graphics card required for some sample applications; DirectX 9 or newer also required. The following software is required in order to take advantage of all the files provide on the CD-ROM; Microsoft Visual Studio, .NET 2003, 3ds max 6, Microsoft Word, Microsoft Excel, Microsoft PowerPoint, Adobe Reader, and QuickTime Player.
- Subjects: Computer games; Computer games; Video games;
- © c2010., Course Technology Cengage Learning,
- Available copies: 1 / Total copies: 1
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- Make your own board game : designing, building, and playing an original tabletop game / by Daniels, Jesse Terrance,author.;
"Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community"--
- Subjects: Board games; Games.; Strategy.;
- Available copies: 1 / Total copies: 1
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- Murder games / by Patterson, James,1947-; Roughan, Howard.; Ballerini, Edoardo,1970-nrt;
Read by Edoardo Ballerini.Searching for a serial killer who leaves playing cards at the scenes of his crimes, police officer Elizabeth Needham teams up with brilliant professor Dylan Reinhart, whose book has been connected to the murders.
- Subjects: Suspense fiction.; Mystery fiction.; Thrillers (Fiction); Audiobooks.; Policewomen; College teachers; Serial murder investigation;
- © ℗2017., Hachette Audio,
- Available copies: 1 / Total copies: 1
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- Let the games begin! : engaging students with field-tested interactive information literacy instruction / by McDevitt, Theresa R.;
Includes bibliographical references and index.Icebreakers: engaging games for beginning information literacy sessions -- Games to energize and engage in one-shop library orientation sessions -- Organization of information sources games -- Research races and process games -- Online search techniques games -- Evaluating the quality and authority of information resources games -- Bibliographic citation games -- Plagiarism awareness and prevention games -- Finding, identifying, and discovering the significance of primary sources games -- Games to assess and wrap up information literacy instruction sessions -- LOST in the academy: library orientation session techniques help students navigate new territory.Overview: The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels. You'll find card games and Jeopardy games, games that involve individual and group work, clickers, white boards, chalk boards, running around the library, and moving around the classroom. Listen as Editor Theresa R. McDevitt and Contributor Ryan Sittler discuss the book with the bloggers at Adventures in Library Instruction in a 60-minute podcast called "Putting FUN back in Fundamentals." Editor Theresa McDevitt has picked 60 of the absolute best ones, all field-tested, from colleges and universities across the country. Examples include: Let's Play Information Jeopardy Library Mystery Scavenger Hunt Name that LCSH!. -- Biggest Researcher Competition YouTube Detectives Twitter and Tagging Your Research Paper Quality Counts Pick a Periodical Details for each game are provided, including: objectives; information literacy standards addressed; audience (size, educational level); time required; materials and equipment - including prize suggestions; area setup; preparation; game instructions and processes. With this step-by-step creative guide, instructors will be able to confidently create information literacy instruction sessions that will break the mold, engaging students in learning that is both highly educational and highly enjoyable.
- Subjects: Information literacy; Educational games.; Active learning.;
- © ©2011., Neal-Schuman Publishers,
- Available copies: 1 / Total copies: 1
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