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Online gaming : the surge of esports and mobile gaming  Cover Image Book Book

Online gaming : the surge of esports and mobile gaming

Summary: "In the mid 2000s, online gaming was a robust and thriving culture, with dedicated participants around the world. A decade later, mobile games had spawned billion-dollar franchises, and e-sports had earned a viewership rivaling the audiences of blockbuster films. As online gaming grew into a pop culture industry, new questions were raised about the role of video games in business, politics, education, and culture. The articles in this collection showcase the development of this multi-faceted industry, and features such as media literacy terms and questions will engage readers beyond the text."--

Record details

  • ISBN: 9781642821345
  • ISBN: 1642821349
  • ISBN: 9781642821338
  • ISBN: 1642821330
  • Physical Description: print
    223 pages : illustrations ; 24 cm
  • Edition: First edition.
  • Publisher: New York : New York Times Educational Publishing : Rosen Publishing Group, Inc., 2019.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references (pages 217-220) and index.
Formatted Contents Note: Introduction -- Chapter 1. Massively Multiplayer Online Gaming -- Go to the Mattresses (No, It's Not a Mob War) / Steven Zeitchik -- Even in a Virtual World, 'Stuff' Matters / Shira Boss -- It's Love at First Kill / Stephanie Rosenbloom -- Four Hours of Screen Time? No Problem / Diane Mehta -- Disruptions: Minecraft, an Obsession and an Educational Tool / Nick Bilton -- Behind League of Legends, E-Sports's Main Attraction / David Segal -- The Minecraft Generation / Clive Thompson -- Closing the Gender Gap, One E-Battle at a Time / Hayley Krischer -- A New Phase for World of Warcraft's Lead Designer: His Own Start-Up / Nick Wingfield -- A Non-Gamer's Guide to Fortnite, the Game That Conquered All the Screens / Sandra E. Garcia -- Chapter 2. The Fast-Paced Market for Mobile Games -- Will Zynga Become the Google of Games? / Miguel Helft -- From the Land of Angry Birds, a Mobile Game Maker Lifts Off / Nick Wingfield -- Candy Crush and the Curve of Impressiveness / Daniel Victor -- Executive at Struggling Rovio, Maker of Angry Birds, Pushes Silver Lining / Mark Scott -- Bobby Kotick's Activision Blizzard to Buy King Digital, Maker of Candy Crush / Michael J. De La Merced and Nick Wingfield -- Pokémon Go See the World in Its Splendor / Amy Butcher -- Mario, Nintendo's Mustachioed Gaming Legend, Arrives on iPhones / Nick Wingfield and Vindu Goel -- How I Became Addicted to Online Word Games / Liesl Schillinger -- An Angry Birds Empire: Games, Toys, Movies and Now an I.P.O. / Chad Bray -- China Embraces a Game About a Traveling Frog / Karoline Kan and Austin Ramzy -- Chapter 3. Esports and Gaming as Public Spectacle -- The Land of the Video Geek / Seth Schiesel -- Video Gaming on the Pro Tour, for Glory but Little Gold / Richard Nieva -- Seeking to Be Both N.F.L. and ESPN of Video Gaming / Alan Feuer -- What's Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It / Nick Wingfield -- Activision Buys Major League Gaming to Broaden Role in E-Sports / Nick Wingfield -- Esports Sees Profit in Attracting Female Gamers / Gregory Schmidt -- Big Ten Universities Entering a New Realm: E-Sports / Marc Tracy -- Gamer's Death Pushes Risks of Live Streaming Into View / Daniel E. Slotnik -- All We Want to Do Is Watch Each Other Play Video Games / Nellie Bowles -- With Twitch, Amazon Tightens Grip on Live Streams of Video Games / John Herrman -- Chapter 4. Struggles in Gaming Communities -- Feminist Critics of Video Games Facing Threats in 'GamerGate' Campaign / Nick Wingfield -- It's Game Over for 'Gamers' / Anita Sarkeesian -- Twine, the Video-Game Technology for All / Laura Hudson -- In the Documentary 'GTFO,' Female Video Gamers Fight Back / Robert Ito -- How Gaming Helped Launch the Attack of the Internet Trolls / Quentin Hardy -- Why Some Men Don't Work: Video Games Have Gotten Really Good / Quoctrung Bui -- The Real Problem With Video Games / Seth Schiesel -- Video Game Addiction Tries to Move From Basement to Doctor's Office / Tiffany Hsu -- Endless Gaming May Be a Bad Habit. That Doesn't Make It a Mental Illness / Benedict Carey -- Glossary -- Media Literacy Terms -- Media Literacy Questions.
Subject: Internet games
Computer games
Mobile games

Available copies

  • 1 of 1 copy available at Kirtland Community College. (Show)
  • 1 of 1 copy available at Kirtland Community College Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Kirtland Community College Library GV 1469.15 .O55 2019 30775305565013 General Collection Available -

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