Principles of programming & coding / editor, Donald R. Franceschetti, PhD.
Introduces students and researchers to the fundamentals of programming and coding using easy-to-understand language, explaining basic principles of programming and coding, ranging from 3D printing and Algorithms to Waterfall development and Worse-is-better with attention paid to Information visualization, Uncertainty reduction theory, Technology in education, and more.
Record details
- ISBN: 1682176762
- ISBN: 9781682176764
- Physical Description: xv, 361 pages : illustrations ; 26 cm
- Publisher: Ipswich, Massachusetts : Salem Press, a division of EBSCO Information Services ; [2018]
- Copyright: ©2018
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Publisher's Note -- Editor's Introduction -- Contributors -- 3D printing -- Algorithms -- American Standard Code for Information -- Interchange (ASCII) -- Android OS -- Application -- Autonomic computing -- Avatars and simulation -- Binary hexadecimal representations -- Boolean operators -- Branching logic -- Characters and strings -- Cloud computing -- Coding and encryption -- Color coding -- Combinatorics -- Comment programming -- Comparison operators -- Computer animation -- Computer memory -- Computer modeling -- Computer security -- Computer-aided design (CAD) -- Computer-aided design and computer-aided manufacturing software (CAD/CAM) -- Computer-assisted instruction (CAI) -- Conditional operators -- Constraint programming -- Control systems -- Cowboy coding -- CPU design -- Crowdfunding -- Crowdsourcing -- Cryptography -- Data mining -- Data warehouse -- Database design -- Database structuring conventions -- Debugging -- Device drivers -- Diffusion of innovations -- Digital divide -- Digital forensics -- Digital libraries -- Digital native -- Digital photography -- Digital signal processors (DSP) -- Digital watermarking -- Disk operating system (DOS) -- Drone warfare -- Drones -- E-banking -- E-learning -- Electronic circuits -- Electronic communication software -- Encryption -- Error handling -- Event-driven marketing (EDM) -- Expectancy theory -- Experimenter's bias -- Extreme programming -- Firewalls -- Firmware -- Functional electrical stimulation (FES) -- Game programming -- Gamification -- Graphical user interface (GUI) -- Graphics formats -- Guard clause -- HTTP cookie -- Imagined communities -- Incremental development -- Informational technology (IT) -- Information visualization -- Internet Protocol (IP) -- Inversion of control (Hollywood Principle) -- iOS -- Iterative constructs -- Java programming language -- JavaScript -- Knowledge worker -- Levels of processing theory -- Logic synthesis -- Logistics -- Machine learning -- Malware -- Massive open online course (MOOC) -- Meta-analysis -- Metacomputing -- Metadata -- Microprocessors -- Mixed methods research (MMR) -- Mobile apps -- Mobile technology -- Motherboards -- Multiprocessing operating systems (OS) -- Multi-user operating system (OS) -- Naming conventions -- Net neutrality -- Network security -- Neuro-linguistic programming (NLP) -- Neuromarketing -- Neuromorphic chips -- Objectivity -- Object-oriented design (OOD) -- Object-oriented programming (OOP) -- Privacy rights -- Programming languages -- Prototyping -- Quantum computing -- Random access memory (RAM) -- Rapid application development (RAD) -- Rational choice theory -- Search engine optimization (SEO) -- Semantic memory -- Semantics -- Signal processing -- Source code comments -- Spiral development -- Standard deviation -- Standpoint theory -- Statistical inference -- String-oriented symbolic languages (SNOBOL) -- Structural equation modeling (SEM) -- Technology in education -- Test doubles -- Theory of multiple intelligences -- Theory X and Theory Y -- Transformation priority premise (TPP) -- Tree structures -- Turing test -- Uncertainty reduction theory (URT) -- Unicode -- UNIX -- Variables and values -- Waterfall development -- Web design -- Web graphic design -- Working memory -- Worse-is-better -- Time Line of Inventions and Advancements in Programming and Coding -- Glossary -- Bibliography -- Index. |
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Subject: | Computer programming. Coding theory. |
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- 1 of 1 copy available at Kirtland Community College.
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- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Kirtland Community College Library | QA 76.6 .P75 2018 | 30775305554140 | General Collection | Available | - |
LDR | 05595cam a2200481Ii 4500 | ||
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001 | 49066 | ||
003 | KCCL | ||
005 | 20200921155527.0 | ||
007 | ta | ||
008 | 170908t20182018maua b 001 0 eng d | ||
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020 | . | ‡a1682176762 ‡q(hardback) | |
020 | . | ‡a9781682176764 ‡q(hardback) | |
035 | . | ‡a(OCoLC)1003202286 | |
050 | 4. | ‡aQA76.6 ‡b.P75 2018 | |
082 | 0 | 4. | ‡a005.1 ‡223 |
049 | . | ‡aET8A ‡c1 | |
245 | 0 | 0. | ‡aPrinciples of programming & coding / ‡ceditor, Donald R. Franceschetti, PhD. |
246 | 3 | . | ‡aPrinciples of programming and coding |
264 | 1. | ‡aIpswich, Massachusetts : ‡bSalem Press, a division of EBSCO Information Services ; ‡a[Amenia, New York] : ‡bGrey House Publishing, ‡c[2018] | |
264 | 4. | ‡c©2018 | |
300 | . | ‡axv, 361 pages : ‡billustrations ; ‡c26 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
504 | . | ‡aIncludes bibliographical references and index. | |
505 | 0 | . | ‡aPublisher's Note -- Editor's Introduction -- Contributors -- 3D printing -- Algorithms -- American Standard Code for Information -- Interchange (ASCII) -- Android OS -- Application -- Autonomic computing -- Avatars and simulation -- Binary hexadecimal representations -- Boolean operators -- Branching logic -- Characters and strings -- Cloud computing -- Coding and encryption -- Color coding -- Combinatorics -- Comment programming -- Comparison operators -- Computer animation -- Computer memory -- Computer modeling -- Computer security -- Computer-aided design (CAD) -- Computer-aided design and computer-aided manufacturing software (CAD/CAM) -- Computer-assisted instruction (CAI) -- Conditional operators -- Constraint programming -- Control systems -- Cowboy coding -- CPU design -- Crowdfunding -- Crowdsourcing -- Cryptography -- Data mining -- Data warehouse -- Database design -- Database structuring conventions -- Debugging -- Device drivers -- Diffusion of innovations -- Digital divide -- Digital forensics -- Digital libraries -- Digital native -- Digital photography -- Digital signal processors (DSP) -- Digital watermarking -- Disk operating system (DOS) -- Drone warfare -- Drones -- E-banking -- E-learning -- Electronic circuits -- Electronic communication software -- Encryption -- Error handling -- Event-driven marketing (EDM) -- Expectancy theory -- Experimenter's bias -- Extreme programming -- Firewalls -- Firmware -- Functional electrical stimulation (FES) -- Game programming -- Gamification -- Graphical user interface (GUI) -- Graphics formats -- Guard clause -- HTTP cookie -- Imagined communities -- Incremental development -- Informational technology (IT) -- Information visualization -- Internet Protocol (IP) -- Inversion of control (Hollywood Principle) -- iOS -- Iterative constructs -- Java programming language -- JavaScript -- Knowledge worker -- Levels of processing theory -- Logic synthesis -- Logistics -- Machine learning -- Malware -- Massive open online course (MOOC) -- Meta-analysis -- Metacomputing -- Metadata -- Microprocessors -- Mixed methods research (MMR) -- Mobile apps -- Mobile technology -- Motherboards -- Multiprocessing operating systems (OS) -- Multi-user operating system (OS) -- Naming conventions -- Net neutrality -- Network security -- Neuro-linguistic programming (NLP) -- Neuromarketing -- Neuromorphic chips -- Objectivity -- Object-oriented design (OOD) -- Object-oriented programming (OOP) -- Privacy rights -- Programming languages -- Prototyping -- Quantum computing -- Random access memory (RAM) -- Rapid application development (RAD) -- Rational choice theory -- Search engine optimization (SEO) -- Semantic memory -- Semantics -- Signal processing -- Source code comments -- Spiral development -- Standard deviation -- Standpoint theory -- Statistical inference -- String-oriented symbolic languages (SNOBOL) -- Structural equation modeling (SEM) -- Technology in education -- Test doubles -- Theory of multiple intelligences -- Theory X and Theory Y -- Transformation priority premise (TPP) -- Tree structures -- Turing test -- Uncertainty reduction theory (URT) -- Unicode -- UNIX -- Variables and values -- Waterfall development -- Web design -- Web graphic design -- Working memory -- Worse-is-better -- Time Line of Inventions and Advancements in Programming and Coding -- Glossary -- Bibliography -- Index. |
520 | . | ‡aIntroduces students and researchers to the fundamentals of programming and coding using easy-to-understand language, explaining basic principles of programming and coding, ranging from 3D printing and Algorithms to Waterfall development and Worse-is-better with attention paid to Information visualization, Uncertainty reduction theory, Technology in education, and more. | |
650 | 0. | ‡aComputer programming. | |
650 | 0. | ‡aCoding theory. | |
700 | 1 | . | ‡aFranceschetti, Donald R., ‡d1947- ‡eeditor. |
776 | 0 | 8. | ‡iOnline version: ‡tPrinciples of programming & coding. ‡dIpswich, Massachusetts : Salem Press, a division of EBSCO Information Services ; [Amenia, New York] : Grey House Publishing, [2018] ‡z9781682176771 ‡w(OCoLC)1041112382 |
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938 | . | ‡aDonohue Group ‡bDONE ‡nghp00000379 | |
938 | . | ‡aYBP Library Services ‡bYANK ‡n14783057 | |
994 | . | ‡aC0 ‡bET8 | |
905 | . | ‡u150792 | |
901 | . | ‡aon1003202286 ‡bOCoLC ‡c49066 ‡tbiblio ‡soclc |