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| 02853cam a2200553 i 4500 |
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001 | 46502 |
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003 | KCCL |
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005 | 20180225002126.0 |
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007 | ta |
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008 | 170405s2017 nyu d b 001 0 eng |
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010 | | . |
‡a 2017002165 |
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035 | | . |
‡a(OCoLC)ocn961003982 |
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040 | | . |
‡aDLC
‡beng
‡erda
‡cDLC
‡dYDX
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‡dILC
‡dYUS
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‡dWUV
‡dCHILD
‡dOCLCQ
‡dCSAIL
‡dET8 |
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019 | | . |
‡a960293839
‡a988671865 |
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020 | | . |
‡a9780465039708
‡q(hardcover) |
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020 | | . |
‡a0465039707
‡q(hardcover) |
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020 | | . |
‡z9780465096589 |
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024 | 8 | . |
‡a40027280613 |
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029 | 1 | . |
‡aAU@
‡b000059874940 |
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035 | | . |
‡a(OCoLC)961003982
‡z(OCoLC)960293839
‡z(OCoLC)988671865 |
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042 | | . |
‡apcc |
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050 | 0 | 0. |
‡aGV1469.3
‡b.E78 2017 |
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082 | 0 | 0. |
‡a794.8
‡223 |
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084 | | . |
‡aGAM013000
‡aART023000
‡2bisacsh |
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049 | | . |
‡aET8A
‡c1 |
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100 | 1 | . |
‡aErvin, Andrew. |
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245 | 1 | 0. |
‡aBit by bit :
‡bhow video games transformed our world /
‡cAndrew Ervin. |
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264 | | 1. |
‡aNew York, NY :
‡bBasic Books,
‡c[2017] |
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300 | | . |
‡aviii, 290 pages ;
‡c22 cm |
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336 | | . |
‡atext
‡btxt
‡2rdacontent |
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337 | | . |
‡aunmediated
‡bn
‡2rdamedia |
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338 | | . |
‡avolume
‡bnc
‡2rdacarrier |
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520 | | . |
‡a"Charting the material and technological history of video games, from the 1950s to the present"--
‡cProvided by publisher. |
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520 | | . |
‡aErvin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art. |
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504 | | . |
‡aIncludes bibliographical references and index. |
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505 | 0 | . |
‡a1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games. |
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650 | | 0. |
‡aVideo games
‡xHistory. |
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650 | | 0. |
‡aVideo games
‡xTechnological innovations. |
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776 | 0 | 8. |
‡iOnline version:
‡aErvin, Andrew.
‡tBit by bit.
‡dre01 : Basic Books, 2017
‡z9780465096589
‡w(DLC) 2017019819 |
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938 | | . |
‡aBrodart
‡bBROD
‡n117924571 |
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938 | | . |
‡aBaker and Taylor
‡bBTCP
‡nBK0019668228 |
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938 | | . |
‡aChildren's Plus, Inc.
‡bCHIL
‡n2051952 |
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938 | | . |
‡aYBP Library Services
‡bYANK
‡n13224101 |
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994 | | . |
‡aC0
‡bET8 |
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905 | | . |
‡u150792 |
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901 | | . |
‡aocn961003982
‡bOCoLC
‡c46502
‡tbiblio
‡soclc |
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