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  • 1 of 1 copy available at Kirtland Community College.

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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Kirtland Community College Library GV 1469.3 .E78 2017 30775305531197 General Collection Available -

Record details

  • ISBN: 9780465039708
  • ISBN: 0465039707
  • ISBN: 9780465096589
  • Physical Description: print
    regular print
    viii, 290 pages ; 22 cm
  • Publisher: New York, NY : Basic Books, [2017]

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: 1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games.
Summary, etc.: "Charting the material and technological history of video games, from the 1950s to the present"--
Subject: Video games History
Video games Technological innovations
Summary: "Charting the material and technological history of video games, from the 1950s to the present"--
Ervin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art.
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