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Bit by bit : how video games transformed our world  Cover Image Book Book

Bit by bit : how video games transformed our world

Ervin, Andrew. (Author).

Summary: "Charting the material and technological history of video games, from the 1950s to the present"--

Record details

  • ISBN: 9780465039708
  • ISBN: 0465039707
  • ISBN: 9780465096589
  • Physical Description: print
    regular print
    viii, 290 pages ; 22 cm
  • Publisher: New York, NY : Basic Books, [2017]

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: 1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games.
Subject: Video games History
Video games Technological innovations

Available copies

  • 1 of 1 copy available at Kirtland Community College.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Kirtland Community College Library GV 1469.3 .E78 2017 30775305531197 General Collection Available -

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05000. ‡aGV1469.3 ‡b.E78 2017
08200. ‡a794.8 ‡223
084 . ‡aGAM013000 ‡aART023000 ‡2bisacsh
049 . ‡aET8A ‡c1
1001 . ‡aErvin, Andrew.
24510. ‡aBit by bit : ‡bhow video games transformed our world / ‡cAndrew Ervin.
264 1. ‡aNew York, NY : ‡bBasic Books, ‡c[2017]
300 . ‡aviii, 290 pages ; ‡c22 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
520 . ‡a"Charting the material and technological history of video games, from the 1950s to the present"-- ‡cProvided by publisher.
520 . ‡aErvin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art.
504 . ‡aIncludes bibliographical references and index.
5050 . ‡a1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games.
650 0. ‡aVideo games ‡xHistory.
650 0. ‡aVideo games ‡xTechnological innovations.
77608. ‡iOnline version: ‡aErvin, Andrew. ‡tBit by bit. ‡dre01 : Basic Books, 2017 ‡z9780465096589 ‡w(DLC) 2017019819
938 . ‡aBrodart ‡bBROD ‡n117924571
938 . ‡aBaker and Taylor ‡bBTCP ‡nBK0019668228
938 . ‡aChildren's Plus, Inc. ‡bCHIL ‡n2051952
938 . ‡aYBP Library Services ‡bYANK ‡n13224101
994 . ‡aC0 ‡bET8
905 . ‡u150792
901 . ‡aocn961003982 ‡bOCoLC ‡c46502 ‡tbiblio ‡soclc
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