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Designing online information literacy games students want to play  Cover Image Book Book

Designing online information literacy games students want to play / Karen Markey, Chris Leeder, and Soo Young Rieh.

Markey, Karen. (Author). Leeder, Chris, 1967- (Added Author). Rieh, Soo Young, 1965- (Added Author).

Summary:

Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You'll learn how the game's design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design. - Publisher.

Record details

  • ISBN: 9780810891425 (pbk. : alk. paper)
  • ISBN: 0810891425 (pbk. : alk. paper)
  • Physical Description: xxii, 279 pages : illustrations ; 23 cm
  • Publisher: Lanham : Rowman & Littlefield, [2014]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (pages 255-268) and index.
Formatted Contents Note:
The promise of games for information literacy instruction -- The needs assessment -- The design of an information literacy game -- The BiblioBouts administrator interface -- The BiblioBouts game -- The methods used to evaluate BiblioBouts -- Preparing students to play BiblioBouts -- How students played BiblioBouts -- How students evaluated BiblioBouts sources -- How BiblioBouts influenced students' research papers -- How students benefited from playing BiblioBouts -- Best practices for building information literacy games -- Best practices for administrator, instructional, and user-support services -- The future of information literacy games -- Appendix A. Game diary form for students -- Appendix B. Pre-game questionnaire for students -- Appendix C. Post-game questionnaire for students -- Appendix D. Focus group interview questions for students -- Appendix E. Follow-up interview questions for students -- Appendix F. Game logs -- Appendix G. Personal interview questions for instructors -- Appendix H. Personal interview questions for library liaisons.
Subject: Information literacy > Study and teaching.
Educational games > Design and construction.
Educational games > Case studies.

Available copies

  • 1 of 1 copy available at Kirtland Community College.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Kirtland Community College Library ZA 3075 .M37 2014 30775305486970 General Collection Available -


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