Fundamentals of game development / Heather Maxwell Chandler, Rafael Chandler.
Record details
- ISBN: 9780763778958 (pbk.)
- ISBN: 0763778958
- Physical Description: xxiv, 381 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.).
- Publisher: Sudbury, MA : Jones and Bartlett Learning, c2011.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations. |
Search for related items by subject
Subject: | Computer games > Programming. |
Search for related items by series
Available copies
- 1 of 1 copy available at Kirtland Community College.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Kirtland Community College Library | QA 76.76 .C672 C437 2011 | 30541255 | General Collection | Available | - |
Fundamentals of Game Development
Click an element below to view details:
Summary
Fundamentals of Game Development
Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.