The golden age of video games : the birth of a multi-billion dollar industry
Record details
- ISBN: 1439873232 (pbk.)
- ISBN: 9781439873236 (pbk.)
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Physical Description:
xxvi, 183 p. : ill. (some col.) ; 24 cm.
print - Publisher: Boca Raton, FL : A K Peters/CRC Press, c2011.
Content descriptions
General Note: | "With a foreword by Ted Dabney"--on cover. |
Bibliography, etc. Note: | Includes bibliographical references (p. 171-172) and index. |
Formatted Contents Note: | Machine generated contents note: Part I -- The Beginning -- The Firs: Commercial Game and the First Home Console -- Atari, Pong, and the Jackals -- Pong Goes Home -- Home Consoles -- Meanwhile, in Japan... -- Computers Go Home Too! -- Games That Pushed Boundaries I -- Part II -- 1983: The Crash -- Computers, Computers, Computers -- Atari and Commodore: from Here, Where? -- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario -- New Competition: the Sega Master System -- Games That Pushed Boundaries II -- Part III -- The Beginning of a New Era -- New Generations with Some of the Same Old Problems -- 1991: Sony and Nintendo? -- The PC Becomes Gaming Mature -- Games That Pushed Boundaries III -- Epilogue -- Game Over -- Press Start to Continue. |
Search for related items by subject
Subject: | Video games industry Computer games History Electronic games History Video games History |
Available copies
- 1 of 1 copy available at Kirtland Community College.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Kirtland Community College Library | GV 1469.3 .D55 2011 | 30542306 | General Collection | Available | - |